No Longer Alone (SFX)

Video Game Sound Effects

In addition to music for No Longer Alone, I also made some sound effects. Making the sounds was a bigger challenge for me. Even though there is more length to the musical content, a short sound has to make its point with just a tiny slice of texture. It has to blend or clash appropriately with the music depending on its purpose. In music, the sound comes from instruments and there are established rules, but where do you get sound for its own sake? The results here range from heavily processed recordings of everyday sounds to generated waveforms -- and some combinations of the two.

Button Click

Click a button and the button clicks. SFX-button-click.mp3

Fire Laser

The default weapon. pew pew pew! SFX-fire.mp3

Warp

Those tricky aliens warp around while you're trying to shoot them. Woosh! SFX-warp.mp3

Hit!

Sound that confirms when you've hit an enemy ship. SFX-hit.mp3

Kaboom

This is probably my favorite sound effect of the bunch. I'm not very good at the game, but it's really satisfying when a ship blows up. I layered a couple of explosions generated with the Fire and Explosions plugin for Audacity, and then added Sliding Stretch, Reverb, and Phase effects. SFX-kaboom.mp3

Warning Alarm

An alert signals when you are running out of either time or energy. SFX-timer-or-energy-low.mp3

Weapon Not Ready

Firing is rate limited in the game, and this is the audio cue to let you know you can't shoot yet. SFX-weapon-not-ready.mp3

Radar

The radar scan reveals where enemy ships are. SFX-radar.mp3

EMP

Electromagnetic pulse weapon that stalls enemy ships. I wanted to give it kind of a "powering down" sound. SFX-emp.mp3

Plasma Arc Ultra Laser

Ths Plasma Arc Ultra Laser (I see what you did there, Paul) is big and bad. It drops any ship it hits, so the sound needed to reflect that. SFX-plasma.mp3

Weapon Swap

The main menu of the game lets you pick a special weapon. Initially we had the firing sounds play upon selection, but decided having a nice clunky mechanical sound would really give it some atmosphere. Unfortunately, I don't have an enormous galactic shotgun around the house. The closest things I could find were a comb binding machine and a single hole punch. I layered the recordings from these and added lots of pitch bending and reverb. SFX-weapon-swap.mp3

Alien Noise

Evil alien noise! This plays in the Game Over track. I think incomprehensible aliens are more interesting (and more likely) than overly anthropomorphic ones, so I wanted a sound that was vaguely biological, maybe bug-like, but not in a way you could pin down. Rattling a handful of backgammon checkers and mangling the recording in Audicity did the trick. SFX-alien-noise.mp3